v1.1 - Release & Build Notes


TRYPOPLANET (v1.1) RELEASE & BUILD NOTES

Log: 

- v1.0 would not package due to Caleb's 'Character_To_Attack_Info struct'

- missed the deadline for Phobia Jam #2

- v1.1 is now packaged and playable!

Features to add: 

- Breathing inside suit

- Storyline overlay

- Music cues

- ending cinematic!

(right now game just fades out and goes back to menu)

Bugs to fix: 

- Start Movie is pixelated then pos to HQ?

- Audio Menu yellow font colour (change to red)

- Graphics Menu Photos are stock images (to be replaced)

- GAME BREAKING: pressing 'enter' or 'start' LOCKS UP, and needs to be Alt+F4 or closed trough task manager.

- Level 01 looking around 360 degrees has a missing "snap point" in the falling animation

- Level 02 "Discovering the Planet" needs work on the enemies... 

- Brightness doesn't lower when close to walls

- GAME BREAKING: smashing into something hard can lock the character into the static mesh!?

- Enemies/Shadow Monster enemies don't attack... (big problem, will fix for 1.2!)

- Ragdolling makes the flashlight glitch out!

TRYPOPLANET (v1.0) BUILD LOG:

- Start Movie 

- Menu (Press any key to start) with copyright info

- Menu Music + fades out on new game

- Level 01 "Falling to Trypoplanet" is fun and looks great

- Level 02 "Discovering the Planet" is fun and great physics and platforming. 

- Level 02 needs work on enemies and level design... 

- Enemies/Shadow Monsters are still mud monsters

- NOTICE: will not package! Giving me the worst error (for Unreal users):

"Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)" 

...

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